Concept
Renders
High Poly
Wireframe
Weapon -Textures/High Poly/Wireframe-
Maps -Diffuse/Normal/Specular/UV-
That's my templar soldier. I wanted to create a big soldier physically speaking and his face expression tell us that he is a tough guy.
Some normal map details (fabric, dirtiness) have been added in Photoshop and Xnormal.