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Modelo en Baja personaje:

-2885 polígonos, 5071 tríangulos
-Malla entera: textura, normal map y especular map 2048+2048
Arma:
-84 polígonos, 134 tríangulos
-Malla entera: textura, normal map y especular map 512x512

Modelo en Alta personaje:

-17000000 polígonos
-14 SubTools

Hulk

  
Renders




 High Poly



  Wireframe



This is my Hulk, added some cel-shading for a comic look.

Reptilian Alien

Renders




High Poly




Wireframe


Weapon Render / Wireframe




This alien, who has human features, is not exactly a soldier, focuses in hunting in jungles and in natural habitats, being part of light troops. The head's protection looks like a bicycle helmet.



Golem



 





Character:

Tris used: 1237
Texture size: 1024x1024

Soft used: Maya, Zbrush, Photoshop, Xnormal, Marmoset Toolbag.

I've made my own version of golem, I wanted to give him a human like look. I though it was a good idea make him a stone connected to it's body by rays, and used it like an iron ball taken by the chain.






Character:

Tris used: 9060
Texture size: 2 materials, Head 1024x1024, body 2048x2048

Weapon:

Tris used: 888
Texture size: 1024x1024

Soft used: Maya, Zbrush, Photoshop, Xnormal, Marmoset Toolbag.

Modelos para videojuego estilo Cartoon




Character:

Tris used: 2801
Texture size: 1024x1024

Weapon:

Tris used: 414
Texture size: 512x512

Soft used: Maya, Zbrush, Photoshop, Xnormal, Marmoset Toolbag.


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