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Pirate

Renders





High Poly

    

    

Wireframe



Weapon High Poly/Texture/Wireframe




For this character I was inspired in Pintel and Ragetti of Pirates of the Caribean. I wanted to make a character with a lamentable condition, dirty and with a unsavory personality.

                

Templar soldier


Concept



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High Poly




Wireframe



Weapon  -Textures/High Poly/Wireframe-


Maps -Diffuse/Normal/Specular/UV-

                          


That's my templar soldier. I wanted to create a big soldier physically speaking and his face expression tell us that he is a tough guy.

Some normal map details (fabric, dirtiness) have been added in Photoshop and Xnormal.

Evil Warrior Woman

Renders



High Poly



Wireframe



Weapon High Poly/ Wireframe



This warrior woman, inspired by the art of Unreal Tournament 3, she dresses a dark suit, featuring bones touches on herself and on her sword. She also has some kind of diabolical eyes  and all this things tell us that she is an evil character.

Waist protections are separated pieces.

Infantry Soldier

Renders




High Poly


Wireframe


Weapon High Poly / wireframe



This is my infantry american soldier. He's design is more from a near future tecnology than current army clothing.

The weapon is a redesigned version of a ARX 160.

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