Concept
Renders
High Poly
Wireframe
Maps -Diffuse/Normal/Specular/UV-
Weapon - Render/High Poly/ Wireframe and Maps -Diffuse/Normal/Specular/UV-
For this character I was inspired by the stylized features and the colorful look from Brink character art.
Some normal map details have been added in Photoshop and Xnormal.
No comments:
Post a Comment